Tutorial: Mobile App Development with GNOME Builder 06 August 2021

In my previous post, I described Builder’s new support for mobile device development. Here I’ll explain how to set it up on your favorite mobile Linux device.

Finishing GNOME Builder's Mobile Device Support 06 August 2021

Recently I've been working on libshumate, the new maps library for GTK 4. I used my PinePhone to test the feature, so I needed a way to quickly build libshumate and run it on the phone.

Manage your Godot Engine projects with this awesome third-party launcher and project manager! Keep track of Godot versions, install updates in a few clicks, and even use custom engine builds.

Visual Studio Code, Flatpak, and C#: A Guide 01 July 2021

It took me way too long to figure this out, so I figured I’d write a concise tutorial for anyone else who wants to do C# development using Visual Studio Code installed via flatpak.

Ok, but WHY is cryptocurrency so bad for the environment? 17 March 2021

Cryptocurrency and especially NFTs (like “crypto art”) are the trendy new thing to talk about right now, and it makes sense: their power to change the world is tremendous. Of course, by “the world” I mean its climate, and I didn’t say it was a positive change.

Improving Tab Completion in Nautilus 17 February 2021

As a heavy keyboard user, I use the location entry in Nautilus quite often to get around my filesystem. But something about it frustrated me, so I fixed it.

OSM In Realtime

Watch OpenStreetMap updates as they happen, all around the world!

Adapting GNOME Maps to Mobile Devices: Map Details 10 February 2021

Last year, I redesigned the info bubbles in GNOME Maps. Now I’ve made that bit of the UI adaptive, so that it fits on the screen of your favorite Linux phone!

GDScript's  _get() and  _set(): How and When to Use Them 27 December 2020

I recently found myself writing some very messy code in Godot Engine, and I wondered if I could improve it with a bit of GDScript magic.

Coding Custom Widgets with GTK 3 and GJS 24 November 2020

GTK provides a lot of useful widgets, but it inevitably can’t cover every possible use case. What if, for example, you need an image widget that resizes itself based on the available width, and clips its corners to fit in a popover? Fortunately, GTK makes it easy to create your own widgets that do whatever you want.

New in GNOME 40: Map Details! 17 November 2020

I’ve contributed to quite a few GNOME apps over the years, but Maps is the one I keep going back to. It’s a pretty easy codebase, and I’m a huge map nerd.

Random Stuff

A bunch of random stuff I've made that's not particularly notable, but deserves a spot on my homepage nonetheless.


A Godot Engine addon that provides useful RNG utilities, including an efficient weighted random number generator and a function to shuffle arrays.

VR Color Picker

A virtual reality demo for Godot Engine that includes some basic VR UI patterns.

You Forgot to Share Your Google Doc

YFTSYGD is a reddit bot that finds Google Docs links that haven't been shared properly and leaves a comment explaining how to fix it.


GeoClueless is a location faking tool for GeoClue2, the geolocation provider on many Linux distributions. GeoClueless is good for debugging location-aware applications.


I don't have the attention span or the artistic talent to make complicated games, but I still enjoy it. All my games are made with Godot Engine, a super awesome open-source game engine.

Still Another Asteroid Shooter

My first Android game. Don't expect too much of it, it's just a simple, ad-free asteroid shooting game.


Tap the colored tiles in order. That's literally the whole game.